The game, created by Remedy, the studio behind the Max Payne franchise, is blessed with a "simple interplay that's helped along with some smooth animations and weighty sounds that give firearms and collisions a powerful feel," IGN.com writes. Wake's primary weapon is a flashlight – key for holding back the contagious darkness spreading through Bright Falls. "To put it bluntly Wake is a deeply flawed individual – selfish, immature and prone to violent outbursts – and it soon becomes clear that many of his problems are of his own making."Įqually strong is the gameplay, which has Wake using a large arsenal of weapons to ward off "large pieces of machinery and automobiles that get tossed around like toys, and even massive construction vehicles that burst from their resting places to flatten you," according to the folks at IGN.com. "Alan Wake is one of the most engaging protagonists we've come across in a video game in some time, even if he is also the sort of person most of us would cross the street to avoid," notes the Telegraph's Nick Cowen writes. Arendt praises the mood of Alan Wake, which she says is full of "gorgeous mountain scenery, quirky characters" and plenty of dark basements and remote country outposts.īut a pretty game is nothing without a gripping script – and it is here that reviewers say Alan Wake really delivers. "It doesn't look like it at first, but Alan Wake is an incredibly scary game, setting its stage with familiar, ordinary locations like a cabin in the woods or the local diner and twisting them into something malicious," writes Susan Arendt of The Escapist. Think Scooby Doo and Stephen King, with a little bit of David Lynch thrown in for good measure. In the meantime, Wake has the sneaking suspicion that some of his books are coming to life. Wake's wife disappears, and poor Alan throws himself desperately down the rabbit hole in an effort to get her back. The eponymous protagonist is a mystery writer, who journeys with his wife to the town of Bright Falls, in an effort to shake a long-standing case of writer's block. So what makes Alan Wake so great? For one, the game, which churned in development purgatory for more than five years, is reportedly one of the smartest – and most enjoyable – titles ever created.įirst, the details: Alan Wake is being billed as a suspense-horror-thriller hybrid. But Alan Wake review scores say this third-person suspense game, out this week on the Microsoft Xbox 360, is in a league of its own. It's been compared favorably to Heavy Rain, the "interactive drama" released in February by Quantic Dream.
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